![]() ![]() Thanks to a visual aid, you also immediately know when you can’t use an item with something, and all usable items in an environment are marked clearly. You have one button for talking and one for interacting with items – the game decides automatically whether you can look at, use or take the item in question. ![]() Return To Monkey Island begins with a tutorial that runs through the game’s rather simple systems. But it’s also very much a game that tries to capture the essence of a journey that started all the way back in 1990, a story it’s now set to finish. A Monkey Island with a controller setup that won’t break your fingers. This is a Monkey Island that has a hint system. The gag, involving two pirates vehemently denying any of the so-called ‘science’ on scurvy, shows that designer Ron Gilbert wants his game to fit in the present day. ![]()
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